Showing posts with label Osmos. Show all posts
Showing posts with label Osmos. Show all posts

Sunday, October 16, 2011

AP Physics:
Is Momentum Conserved in Osmos?


Learning Objectives
Students will design an experiment to determine if momentum is conserved in the video game Osmos.

Assessment Type
This activity can be used as a formative assessment, extracurricular project, or challenge problem for advanced students. There are multiple methods that could be used to answer the question. The ultimate goal is to promote student creative thinking and problem solving.

Assignment Details
  • Students should begin by downloading and installing the free demo of Osmos, which is available on a variety of platforms including Windows and Mac computers (http://www.hemispheregames.com/osmos/). Osmos is also available for purchase through the iTunes App Store for iPad, iPhone, and iPod Touch.
  • Students should experiment with the game to learn how it works. In particular, students should recognize how the conservation of momentum is essential to motion within the game. 
  • Students are challenged to answer the following question: Is momentum conserved when the mote propels itself? 
  • Students are asked to design an experiment to answer this question. In particular, they must clearly outline: 
    • The process they followed to reach their conclusions.
    • The data they collected
    • The assumptions they had to make.
    • The calculations they performed. 
  • Students should submit their solution in the form of a 2-page report or a 2 minute video. 

Instructor's Notes
  • In order to answer this question, students will have to wrestle with these additional questions:
    • How does the mass of the player mote compare to the mass of the expelled mote?
    • How can we determine the velocity of the motes?
    • Do we need to know the absolute velocity or will relative velocity suffice?
  • You may recommend that students use video analysis software to collected data on motion within the video game. By using a combination of screen capture software (such as Jing) and video analysis software (such as Tracker) students can extract numerical data to draw their conclusions.
  • A few well-timed screenshots could also be used instead of video analysis to measure the recoil of each mote and ultimately answer the question. 
  • The following could be used as a simple rubric for evaluating this student project:
  • (10 pts) - Process for solving the problem is clearly outlined and accurate
    (5 pts) - Assumptions are appropriate and data is collected
    (5 pts) - Calculations are accurate and solution is correct.

Friday, July 15, 2011

AP Physics:
The Physics of Osmos

Learning Objectives
• Students will be able to recognize and explain physics concepts in novel situations.

Assessment Type
This activity asks students to recognize physics concepts within the video game Osmos. Students are then asked to use the video game to demonstrate and explain the concept that they have identified. This activity can be used as a formative assessment of student understanding or as a summative assessment after a comprehensive introduction to kinematics or momentum.

Assignment Details
  • Students should then download and install the free demo of Osmos, which is available on a variety of platforms including Windows and Mac computers (http://www.hemispheregames.com/osmos/). Osmos is also available for purchase through the iTunes App Store for iPad, iPhone, and iPod Touch.
  • Students will experiment with the game, looking for physics concepts that could be demonstrated using the video game as their laboratory.
  • Using screen capture images or free video screen capture software (such as Jing: http://www.techsmith.com/jing/), students can create their own video demonstration and post it to YouTube as a response to the original "Physics of Osmos" video.

Instructor's Notes
  • There are a wide variety of concepts that can be demonstrated with this game. If students' need help identifying possible topics, direct them toward: Newton's 1st, 2nd, or 3rd law, elastic collisions, inelastic collisions, conservation of momentum, or rocket propulsion.
  • Using later levels of the game, students can also explore gravitation and orbits, these levels could be used as a demonstration of Kepler's Laws, uniform circular motion, or simple harmonic motion.
  • As a possible follow-up to this activity, include screenshots from Osmos on an end-of-unit test or final exam. Ask students to solve a problem involving the glowing orbs or to explain a concept in the context of the game.
  • The following could be used as a simple rubric for evaluating this student project:
    (10 pts) - Physics concept is named and explained in the video
    (5 pts) - Concept is convincingly demonstrated using the game
    (3 pts) - Video is clear, concise, and easily understandable
    (2 pts) - Student showed creativity or insight in their demonstration